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1. Is Eve art or a product? - in EVE General Discussion [original thread]
We live in an age where anything can be called art depending on how it makes you feel. Rub paint on your feet, run back and forth across a canvas. Then? Wallah! You've a piece of modern art for that gallery down the road. So if appreciating EVE ma...
- by Tank Talbot - at 2013.05.18 05:04:00
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2. Did Half the Playerbase Take Stupid Pills? - in EVE General Discussion [original thread]
Cocane (sp). It's a helluva drug.
- by Tank Talbot - at 2013.05.18 05:01:00
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3. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Yep. Got quoted before I could fix it after reading the chart wrong. I'm a newb. What's his excuse? ;) Now leave me alone. I feel bad.
- by Tank Talbot - at 2013.05.17 18:42:00
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4. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: [ " If a ship canGÇÖt sustain the fire of its own guns under burner then there is an issue from my perspective." So, yes, they are asking for the Abaddon to be cap stable. And I will agree that needing 2 rigs to fire the guns f...
- by Tank Talbot - at 2013.05.17 16:49:00
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5. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: You are correct that hybrids mix thermic/kinetic fairly evenly (55/45 or 50/50 depending on ammo) but your comment about "every other race gets to pick damage types" is baloney because Gallente and Caldari (minus missile boats) ...
- by Tank Talbot - at 2013.05.16 22:15:00
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6. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Tonto Auri wrote: Shade Alidiana wrote: Seems this thread isn't constructive. Everyone points the same concerns and issues again and again and again. Erm? You call obvious issues, that people point over and over ag...
- by Tank Talbot - at 2013.05.16 15:48:00
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7. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Well, does such a role point out a problem where several ships in the rebalanced naval and T1 lines are becoming perhaps "far too niche" for people to be really happy playing with them?
- by Tank Talbot - at 2013.05.15 23:49:00
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8. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
The proposed changes are not enough. You are attempting to apply a band aid where real surgery is needed. It is clear that laser weapons need to evolve with the times in order to reacquire their place as a viable platform for damage dealing in gam...
- by Tank Talbot - at 2013.05.15 17:00:00
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9. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Jason Sirober wrote: However it's a fair change I'd say Well what else changed? The bonuses are the same but the lasers will use 10% less cap now. Base armor HP was increased by ~15%, base structure HP by ~7%, base ...
- by Tank Talbot - at 2013.05.14 21:35:00
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10. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ranamar wrote: So... a 60km Mega Pulse Laser II (firing Scorch) with a tracking bonus isn't good enough? Why would you ever fit beams on an Apoc when you can use that? (well, maybe if you can't use T2 guns for lolscorch) Pulse apocs are still...
- by Tank Talbot - at 2013.05.14 19:29:00
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11. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: For the record, "we" voiced concerns that a ship with a tracking bonus AND a range bonus was a significant risk to balance. Am I wrong for wanting them podded over this?
- by Tank Talbot - at 2013.05.14 08:34:00
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12. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
I have never been against the new Apocalypse but I have wondered from the start why it wasnGÇÖt given a range and a tracking bonus which was just answered by a CSM. I am not going to be totally sold on the optimal and tracking bonuses until I see ...
- by Tank Talbot - at 2013.05.14 07:09:00
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13. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
I just wanted to note that there is a new kind of computer virus on the loose that is transferable to humans by means of internet use. It makes people flip out and go crazy over peculiar little changes in the functionality of known systems. Victim...
- by Tank Talbot - at 2013.05.14 04:46:00
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14. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
I just wanted to note that there is a new kind of computer virus on the loose that is transferable to humans by means of internet use. It makes people flip out and go crazy over peculiar little changes in the functionality of known systems. Victim...
- by Tank Talbot - at 2013.05.14 04:45:00
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15. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Some of this gets into the naval ship thread. Naval versions no longer HAVE to be just improvements to or a reworking of the base offering as can be seen with the Naval Armageddon. They can go in completely a different direction to fill needed rol...
- by Tank Talbot - at 2013.05.14 02:51:00
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16. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: [ APOCALYPSE NAVY ISSUE The Apocalypse Navy Issue is a tricky one (just like its tech 1 counterpart). It will go into the attack role, like the tech 1 version, and in turn takes on many of the same changes, including the chan...
- by Tank Talbot - at 2013.05.14 00:36:00
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17. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
I have been very free with written words regarding my unhappiness on some issues but I remain respectful of the team no matter how strongly I disagree or question. This is frustrating as we are vested in our interest but letGÇÖs not beat CCP Rise ...
- by Tank Talbot - at 2013.05.13 22:16:00
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18. [Breaking] Pandemic Legion stopped the war at the South. - in EVE General Discussion [original thread]
OP, are you writing that in your opinion both TEST and the CFC wussied out on their Stain deployment due to a fear of fighting with PL and implying that the big wars of old are now dead? Or are some of you saying it was all a diversion to set up T...
- by Tank Talbot - at 2013.05.13 04:24:00
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19. "The Cliff" - in EVE New Citizens Q&A [original thread]
dark heartt wrote: What the hell happened in this thread? Cocane. It's a helluva drug...
- by Tank Talbot - at 2013.05.13 01:30:00
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20. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: I didn't realise he had anything to do with the goons. Thing is though it was Armageddons with proper fleet support that completely crushed Fatal Ascension's territorial ambitions in delve last year. I know because ...
- by Tank Talbot - at 2013.05.13 00:34:00
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